ࡱ>  bjbj *hhxx#!t  $"9%\      rRTR @   0#!%d%R %R < J^#!%x : Open Up the Parks Sharon Springs 9&10 & Joint Venture A set of 1st down chains and 16 endzone pylons must go on each field. Chains and pylons are located in the Pressbox. Determine which age group plays first. If the team starting the game is ages 5/6 through 8 yrs old, the Pylons go on the 10 yd line and the back pylons are placed on the normal goaline. Fields are only 80 yds total. If the teams playing are 9 through 12/13, the pylons are places on the normal goaline and the back of the endzone. Those fields are 100 yds. Reserve 4 Parking Spots for the referees. There are signs in the Pressbox, post them next to the handicap parking spots Go into the mechanical room downstairs and open up the circuit breaker box. Flip on #39 which is the power to scoreboard #10. Turn on the brains and set up the time. Before you proceed, you must make sure scoreboard on field 10 is operating properly. Now you need to now turn on the scoreboard for field #9. Go back to mechanical room and turn on circuit breaker 41. Make sure the Score board console is on in Field house 9. Make sure Field #9 scoreboard is now operational. Joint Venture Open Press Box go into Utility Room Flip Scoreboard Circuit if board does not come on walk to Score Board there is a switch pull down or up. Board should come on. Put Yard Line markers down if needed. Determine which age group plays first. If the team starting the game is ages 5/6 through 8 yrs old, the Pylons go on the 10 yd line and the back pylons are placed on the normal goal line. Fields are only 80 yards total. Closing the Parks Sharon Springs 9&10 and Joint Venture Collect 1st down chains and pylons and bring up to Pressbox Turn off scoreboards by unplugging Brains and putting them back in their boxes Go back to Mechanical Room switch circuit breakers #39 and #41 to off JV switch circuit for Scoreboard off lock room. 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L^`LhH. ^`hH. ^`hH. PLP^P`LhH.bYX43-l3  ߍ@8H@>} :LMake sure the Score board console is on in Field house 9. J%)%!)%)%.%*%**%*%*) *% *))/%*)** %*Tl3  ߍ@8H@} LXMake J%)&!"  TT v ߍ@8H@ ,Lsure Field #9 scoreboard is now operational. )%.%*** %*%**%) )*;**%%*)%TTw ߍ@8H@w LP %!"  % % % TT ?T ߍ@8H@C LP&% % % TT@ T ߍ@8H@@C LP p% % % Tt V ߍ@8H@C \LJoint Venture Open Press Box go into Utility Room Flip Scoreboard Circuit if board does not !*)<%))%<*%)/% 8*))*)*<)7*+?.*.%+%**%*7%)**%*)*% )*!"  TDX  ߍ@8H@ TLcome on walk to Score Board there is a switch pull down or up. Board should come on.%*?%+);%)*.%*%8*%*)%% %!;%)***+;)*)*8*%* )*)*%*?%*)TTX 6 ߍ@8H@ LP %!"  % % % TT ? ߍ@8H@ LP&% % % TT@  ߍ@8H@@ LP p% % % T  ߍ@8H@ LxPut Yard Line markers/)<%*2)%@%)% TT  ߍ@8H@ LP T  ߍ@8H@ Lpdown if needed. *+;))%%*%*T  w ߍ@8H@  LDetermine which age group plays <%%?)%;*%)&*%)*)**&( Tlx  ߍ@8H@x LXfirst TX & ߍ@8H@ LP. Tp'  ߍ@8H@' LXIf the)%TT  ߍ@8H@ LP Tl  ߍ@8H@ LXteam %&A!"  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TT"ߍ@8H@lLP % % % % TT?ߍ@8H@LP&% % % TT@ߍ@8H@@LP p% % % Tߍ@8H@LGo back to Mechanical Room s<**%%)*J%%)%)%%7*+?!Tp ߍ@8H@LXwitch ;&)TT  ߍ@8H@ LPc%T  ߍ@8H@ Lircuit breakers #39 and #41 to %)*%%)% ***%****)*Tp ߍ@8H@ LXoff JV*!<TTߍ@8H@LP Tߍ@8H@Ltswitch circuit for !:&)%%**!"  TDߍ@8H@1LScoreboard off lock room..%*%**%)**v& WMFC %)*+?TTCDߍ@8H@1LP %!"  TTGߍ@8H@LP % % % % TT?ߍ@8H@LP&% % % TT@ߍ@8H@@LP p% % % TI ߍ@8H@LMake sure doors are lockedJ%)%!)%*** %%*%)%*TTJ^ ߍ@8H@JLP TT_ ߍ@8H@_LPF.TT ߍ@8H@LPiTX ߍ@8H@LPel%Tm ߍ@8H@Ld House 9&10 and JV Field House*<*) %*@**%)*!<.%*<*) &T`n  ߍ@8H@n LT!!!TT  ߍ@8H@ LP %!"  TT jߍ@8H@WLP %% % 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  d."System???????????????--@Times New Roman---@Times New Roman------ #2 WleOpen Up the Park      C2 W%es Sharon Springs 9&10 & Joint Venture         - @ !Xl- 2 We  @Times New Roman--- 2 cZe  2 oZe @Symbol---@"Arial------@Times New Roman--------- 2 {~e--- 2 {e ---2 { eA set of  2 {e1---2 vest--- 2 {e 2 {edown V,2 {echains and 16 endzone 2 {4epylons 2 {Oe >2 {R"emust go on each field. Chains and 2 {epylons 2 {e 2 {eare ,e'12 elocated in the Pressbox.  2 e ,e' 2 le --- 2 ~e--- 2 e ---;2 eDetermine which age group plays 2 efirsts2 *e. 2 /eIf the 2 De 12 Geteam starting the game is  2 e .2 eages 5/6 through 8 yrs ,e'2 eold, the 2 ePylons 2 e 2 ego o2 eon 2 e  2 et42 ehe 10 yd line and the back 2 Vepylons 2 qe ;2 s eare placed on the normal goaline2 e. ,e'2 eFiel 2 ed 2 es 2 e 2 eare 2 eonly 2 e 2 e80 yds total 2 e. 2 e ,e' 2 Ze --- 2 ~e--- 2 e ---2 eIf the team 2 es 2 e 2 eplaying 2 earey 2 e "2 e9 through 12/132 1e, then 2 Be 2 Eepylons 2 _e I2 b)eare places on the normal goaline and the ,e'+2 eback of the endzone. 2 eThose fields 2 e 2  eare 100 yds. 2 Je ,e' 2 le --- 2 ~e--- 2 e ---"2 eReserve 4 Parkib2 :eng Spots for the referees. There are signs in the Pressbox)2 e, post them next to ,e'22 ethe handicap parking spots 2 e ,e' 2 le --- 2 ~e--- 2 e ---}2 LeGo into the mechanical room downstairs and open up the circuit breaker box. 2 eFlip s2 eon #39 ,e'=2 !ewhich is the power to scoreboard  2 e#2 e10. 2 +eTurn 9 2 Aeo 2 Fen 2 Ke 2 N ethe brains 2 ue =2 w!eand set up the time. Before you ,e'y2 *Ieproceed, you must make sure scoreboard on field 10 is operating properly.x 2 *e ,e'--- 2 6~e--- 2 6e ---a2 69eNow you need to now turn on the scoreboard for field #9. %2 6zeGo back to mechant 2 6eical room and ,e'52 Beturn on circuit breaker 41.  2 Be b2 B:eMake sure the Score board console is on in Field house 9. 2 BeMake 9 ,e'M2 M,esure Field #9 scoreboard is now operational. 2 MBe ,e'--- 2 Y~e--- 2 Ye ---2 Y\eJoint Venture Open Press Box go into Utility Room Flip Scoreboard Circuit if board does not ,e'2 eTecome on walk to Score Board there is a switch pull down or up. Board should come on. 2 ee ,e'--- 2 q~e--- 2 qe ---+2 qePut Yard Line markers 2 qe %2 qedown if needed. k;2 q3 eDetermine which age group plays 2 qefirst92 qe. 2 qeIf the 2 qe 2 qeteam e,e')2 }estarting the game is 2 }e ;2 } eages 5/6 through 8 yrs old, the 2 }]ePylons 2 }xe 2 }{ego o2 }eon 2 }e  2 }et42 }ehe 10 yd line and the back ,e'2 epylons 2 e 52 eare placed on the normal goa2 !el 2 'eline2 6e. Fiel 2 Jed 2 Oes 2 Se 2 Veare 2 deonly 2 ve 2 ye80 y2 eyardsl 2 e 2 etotall 2 e. 2 e ,e' 2 le  2 le  2 le --- 2 leClosing  2 ethe  2 ePark  2 es 2 e C2 %eSharon Springs 9&10 and Joint Venture         - @ !l- 2 e  --- 2 le --- 2 ~e--- 2 e ---2 eCollect  2 e  2 e1---2 est--- 2 e 2 edown c2  echains and 2 epylons 2 e 2  eand bring 2 Ee  2 Geup to Pressbox 2 e ,e' 2 le --- 2 ~e--- 2 e ---d2 ;eTurn off scoreboards by unplugging Brains and putting them 2 eback s 2 ein their boxes 2 e ,e' 2 le --- 2 ~e--- 2 e ---52 eGo back to Mechanical Room s 2 ewitch  2 'ec:2 ,eircuit breakers #39 and #41 to 2 eoff JV 2 e (2 eswitch circuit for ,e'12 eScoreboard off lock room. 2 e ,e' 2 le --- 2 '~e--- 2 'e ---22 'eMake sure doors are locked  2 'e  2 'eF 2 'ei2 ' eel:2 'ed House 9&10 and JV Field House2 'e!!!  2 'e ,e' 2 2Ze --eeeeeeddddddddddddddddcccccccccccccccc՜.+,0 hp  Mirant  Open Up the Park Title  !"#$%&')*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Root Entry F`yGData  1Table%WordDocument*SummaryInformation((tDocumentSummaryInformation8CompObjy  F'Microsoft Office Word 97-2003 Document MSWordDocWord.Document.89q