ࡱ> "$ !y hbjbjEE ;'''^?"77cccccc8Sc$wc$c{>Rd(dddd*>\0> > > > > > >@oC >cʚ0ʚʚ >77dd 35>ʚ7x7dcd>ʚ>^3MX=d@wcp67h >K>0{>"81D1D=1Dc=Lʚʚʚʚʚʚʚ > >ʚʚʚ{>ʚʚʚʚ1Dʚʚʚʚʚʚʚʚʚ : THE EDEN PRAIRIE FOOTBALL ASSOCIATION3rd Grade Coaches Manual   HYPERLINK "http://leagueathletics.com/Default.asp?snid=23763473&org=edenprairiefootball.com"  INCLUDEPICTURE "http://files.LeagueAthletics.com/Images/Logos/2282.jpg" \* MERGEFORMATINET  WEIGHT RESTRICTIONS Weights are determined at equipment pickup and weigh-in. Ball Carrying Players (no stripes): Any player who weighs less than or equal to these weights will be called Ball Carrying players which can line up in a position to carry or receive the football (running backs, quarterbacks, flankers and ends). They can also play ANY position on defense. Grade Weight 3 70 lbs and under Designated Players (single stripe): Players within these weight limits will be called Designated Players. These players may not carry the ball or line up in a backfield position, e.g., as a blocking back, at any time during the game. They can play ANY position on defense. Grade Weight 3 71 lbs to 89 lbs Restricted Players (double stripe): Players greater than these weights will be called Restricted Players and can ONLY play center, offensive guard, offensive end or defensive guard or defensive end. Grade Weight 3 90 lbs and over THIRD GRADE RULES 9 man version Games will be officiated according to high school rules with the exception of the following modifications: Minor infractions, which do not affect the play, will be overlooked with less tolerance as the season progresses. The ball will be placed in the middle of the field on every play regardless of where the previous play ended. Although this grade keeps score during the games, no league standings will be maintained. There will not be a playoff at the end of the season. Although there will not be a time limit between plays, teams will be warned once and then given a 5 yard penalty if they take more than 30 seconds between plays. The huddle is the time for coaches to call plays they have practiced; not to make up plays that they think might work. Each quarter will consist of 15 plays from the line of scrimmage. Each team will be given 3 time outs during a half which will give them one additional play. The defensive team may also call a timeout to get the ball back by forcing a punt. Extra points and punts will be counted as plays from scrimmage. A surrender punt (moving the ball 20 yards down field) will not count as a play. Kickoffs will not count as a play. There will only be one kickoff, at the start of each game. Team listed first on the schedule game calls the coin toss. Winner of the coin toss may receive or defend a goal. On an 80 yard field, the kickoff is from the 35-yard line. The losing team receives the ball at the start of the second half at their 30-yard line. If the score is tied, the team that lost the opening coin toss will have their choice to start at their 30 or defend a goal. Any player may be the kicker. After the initial kickoff, the team scored on will start from their 30-yard line. After a safety, the team that scored the safety will start on the 40-yard line (mid-field). No fake punts or quick kicks. Any player may punt. Punting team may decide to surrender the ball and move it downfield 20 yards. This does not count as a play. If a team chooses to punt, they must declare so to the other team. The ball is handed to the punter, who may stand as close to the line of scrimmage as they want. The other members must all be on the line of scrimmage and may not leave until the ball is punted. The punting team cannot purposely punt the ball into the defensive linemen creating a live ball situation. The punter must also stay between the tackles when punting. The defending team must have four players on the line of scrimmage. They may raise their hands but cannot rush the punter. Even if the punter drops the ball, they can still pick it up and punt it without interference. The other four players are back to receive the punt. No movement on the line by either team until the ball is punted. Offense must have five players on the line of scrimmage and three in the backfield. Man-in-motion or formation shifts are not allowed. No shotgun formations. No huddle offenses are not allowed. Defense must be allowed to set up. Designated Players may not line up in the backfield or carry the ball, receive a pass, or return a punt at any time during the game. If they catch a short punt, the ball is dead at that spot. Designated Players may not advance a fumble or interception either. Defense must play a 4-3-2 defense. All four defensive linemen must be in the down position. Defensive linemen must be head to head on the guards. No lineman can play over the center. The defensive ends must be down and head to head with the offensive end or shaded, i.e., helmet on the outside shoulder of the offensive end. Linebackers must be 3 yards back from the line of scrimmage regardless of the down and yardage situation. This includes 4th and one on the goal line! Defensive backs must remain eight yards back until the ball is snapped. Once the ball is snapped, the linebackers and defensive backs are free to react and blitz Down linemen cannot draw the offensive linemen offsides by making false moves, yelling hike, etc. One coach from each team are allowed on the field with the following conditions: They must be approximately 10 yards behind the line of scrimmage when the ball is snapped. They cannot direct the players once the ball is snapped, e.g., yelling pass, reverse or any other signal that helps their team. Coaches are expected to display the highest level of sportsmanship as a model for their players and parents. They are asked to control their parents and their sidelines. All major penalties (clipping, facemask, roughing) will be 10 yards. All minor penalties (offsides, linebackers too close to the line of scrimmage, too much time in the huddle) will be 5 yards. A PAT which is run will be awarded 1 point. One which is thrown is worth 2 points. Ties are decided by each team trying to score from the ten yard line. Each team gets four plays to score. The second team gets four plays to score, even if the first team scores on its first play. If a team scores, they also try an extra point from the three yard line. If a team loses possession of the ball, they cannot run any further plays. The team with the highest score wins the tiebreaker. If both teams are tied after one overtime, the game ends in a tie. QB sneaks. This is defined as taking the snap directly from underneath center and attempting to run behind the center or the guards. There is NO QB sneak when the distance to a first down or touchdown is three yards or less. The rule is in place because the defense is restricted by the 3 yard linebacker rule. Field size. Third grade plays on 80 yard fields. The maximum penalty is 10 yards. PUNT FORMATIONS Use the offensive team on the field as your punting team DEFENSE Defensive Lineman: May not move after they are set in their stance. In all cases, the lineman must line up directly in front of the offensive lineman (helmet to helmet). They may not line up in the gap. Linebackers: Must play 3 yards off the line of scrimmage and not behind a defensive lineman, i.e., no stacking of linebackers. They must remain stationary until the snap of the ball although the linebackers or defensive backs may move laterally to react to a man in motion. Please have ALL linebackers step off the 3 yard distance. Safeties: Must be 8 yards back (or farther) from the line of scrimmage. Goal line defenses or cheating forward of the linebackers in short yardage situations are NOT allowed. The safeties may limit their 8 yard distance to 5 yards when inside the 3 yard line. No blitzing or forward movement prior to the snap of the ball. Ends and linebackers may rush in after the snap. Stunting is allowed. Valid Alignments: 4-3-2 4 players on the line of scrimmage: 2 defensive tackles and 2 defensive ends. Defensive linemen must be lined up helmet to helmet (head-up) with the offensive linemen. 3 linebackers: 2 outside linebackers and 1 middle linebacker. Linebackers cannot be stacked (lined up behind a lineman). Place outside linebackers on the outside shoulder of the defensive end or as far outside as you would like. But, you cannot move them inside any further. The middle linebacker must be over the center prior to the start of the play. Safeties can line up as far wide, inside or back as you would like. They must be at least 8 yards from the line of scrimmage. PUNT RETURN FORMATION Use the defensive team on the field as your punt return formation No additional restrictions other than meeting defensive formation restrictions No limit on how far back the linebackers/safeties can be for punt returns. Must have 4 players on the line of scrimmage. No rushing the punter KICKOFF and KICKOFF RETURNS Special teams do not count toward players having a starting position. Each player has to have a starting position on offense or defense. No special limitations on Kickoff Only Ball Carrying Players may field and advance a kickoff return or on-side kick OFFENSE 9 man specifics Keys to Utilizing a valid formation: Balance Rule: Over stacking one side to the left or right is not permitted. This is defined as having more than two backs to the left or to the right of the center-quarterback combination. Limitations: Teams may have a split back, flanker or wingback with limitation. That limitation is that any player in the backfield must line up no wider than the tackles. Motion players are not permitted Valid Formations: The formations below are for illustrative purposes:   Invalid Formations: The formations below are for illustrative purposes: INVALID INVALID INVALIDAbove the split out is lined up beyond the tackle. Above three backs are lined up to one side of the center-quarterback combination.Above three backs are lined up to one side of the center-quartback combination. COACHING HINTS The following suggestions are offered mainly for the benefit of the first year coaches in the EPFA, but experienced coaches might find the suggestions helpful as well. The key to a successful season is mainly a matter of common sense in dealing with young athletes. Many games in our league have been won by teams comprised of kids possessing very little raw talent, coached by parents without technical football backgrounds. Remember, the EPFA believes a successful season is not reflected by wins and losses a successful season is one where all your players come back the following year to play football. Learn all the players names as soon as possible. Be sure that you and your assistants are familiar with the EPFA philosophy and league rules. Make sure your players know in advance the practice times, location of the fields and when the practices start and end. Practices cannot last longer than two hours. Make sure that the parents get the schedule right away. Do not assume that because you gave it to the child the parents will get it. Do not ask a player what position they want to play, or has played. The players will play where they are assigned, if they understand that it is in the best interest of the team. Starting with the first practice, watch your individual players run sprints, block, pass, etc. Try to find positions that they can be successful in. Make sure you have multiple players for each position as you will have to contend with injuries, illness, vacations, etc. Make sure every player plays both offense and defense during the season. Most fumbles occur on the snap from the center. Work carefully with your centers and quarterbacks on the correct technique. Be fair with the kids. For example, just about everyone will want to be the punter, so let them try out. Most punts in the younger classes only travel 10-15 yards anyway so there is no reason to select one punter at the beginning of the year. Establish a calling tree of parents so that you can easily cancel practices or games. From the first practice on,, have your players practice doing everything on the count, e.g., wind sprints, tackling and blocking drills, plays from scrimmages, etc. In addition to improving their reflexes, this also enhances the kids feeling of being part of a team. Never complain about the officiating within the hearing range of your players. It is much better to have the players master a few plays well rather than try to run a complicated offense. A good principle is to keep it as simple as possible. Make certain that every player understands that being on time for practices and games is their responsibility, not the coaches. If a child cannot make a practice or game, have him or her call the coach to tell them. Failure to attend practices can be a reason to limit playing time, but be consistent with all players. Always be calm and constructive when criticizing a team or an individual. It is much better to stress the positive than dwell on the negative. Remember the importance of warm up exercise for all of your players. Have an assistant coach warm up players who arrive late for practice. Assistant coaches are a key to a successful season. Make sure they are involved in your practices and know the rules. A good practice is a well planned practice. Plan multiple drills to keep the players interested and to have some fun. Remember, these are young kids that have a limited attention span. Be frank in admitting coaching errors. These kids are extremely perceptive. If you have goofed, they will certainly know it, so be prepared to admit your mistake. ADDITIONAL COACHING IDEAS The following are some additional thoughts on coaching that you may want to review. If you get one or two ideas to make your job easier or your team more successful, you time will be well spent. General Consider yourself more of a teacher and a motivator than a coach that calls plays. Your success will be as much a function of how well your average/weakest players develop as your best players play. Have old adult t-shirts (white) or a set of pennys at practice. You can use these to pull over your jerseys when you scrimmage against your own team. Divide your team into two equal teams with an equal number of players. For example, if you have 20 players on your team, divide them into two ten person teams that if they played a game, you would expect a very equal game. You can switch players from one to team to play on the other team when you switch from offense to defense per the fair play and equal time rules stated before. To help the players visualize the hole numbers, cut out one foot square pieces of cardboard and paint large numbers on the squares. Then you lay these on the ground to designate the 50 hole, 60 hole, etc. Dont assume the kids know the rules and terminology. Start with the basics to insure they know the terms such as the line of scrimmage, names of the positions, and infractions, e.g., clipping, holding. Games Let every child be a co-captain for at least one game. Their responsibilities include: Leading the team in pre-game and practice warm-ups during the week Going out for the pre-game coin toss Half-time and post-game treats (if applicablenormally treats end after 4th grade) If you have a half-time treat, make them orange slices or grapes. Warning half-time treats do prevent the players from listening to anything a coach has to say at half-time. Make sure your parents understand the importance of displaying and practicing good sportsmanship. We have had situations where the officials have penalized a team for comments made by players parents or assistant coaches on the sideline. PLANNING YOUR PRACTICE Plan EVERY practice. Dont take valuable time on the field to plan your next move. Organization is the absolute key to a successful season. Inform assistants what their duties will be before and during practice. The assistant coaches are the keys to making the practices run smoothly. Try to break the players into small groups so that they can get as much individual coaching as possible. Prepare to begin practice with the arrival of the first player. Begin practice ON TIME and keep it controlled, but fast-moving. Use the same sequence for your loosening-up drills at each practice and choose drills that reflect the sports activity. Keep your best players from always pairing off during warm-ups and drills. Provide as many repetitions of the basic skills as possible and make up games using the skills. Teach fundamentals in a 1-2-3 step progression. Minimize listening and lecture time. Athletes will progress faster if they see a demonstration and learn by doing. Discipline problems will be minimized if all are kept active. If you must discipline, do so by taking them out of the activity and sit them down for a period of time. When they are returned to play, welcome them back and let the discipline be over. Use positive reinforcement. When improvement does not take place immediately, your athlete will not sense failure unless you show a negative reaction. Be patient, persistent, flexible, and maintain a sense of humor. Have fun with this! Get 60 to 80 feet of colored rope from a hardware store and cut it into 10 feet sections. These are very useful for separating sections and areas for drills. A typical practice might include: Warm-ups (3/4 speed pass patterns including all players, stretching, grass drills, 10 yard sprints out of stance on offensive snap count or on ball movement to simulate defense Team Drill: Blocking, Tackling, etc. Split the team into smaller groups: Backs work on running plays, receivers and lineman on offensive blocking, defensive ends, defensive backs vs. offensive ends, defensive line, etc. Bring the team together to run a scrimmage against your own defense. If you do not have 22 players, you can run plays to only one side of the defense Some slight wind sprints (10 yards on the count again) at the end. You will not be able to condition the athletes during your 1 hour or 2 hour practice. Spend your time on skill building. Get together at the end to review what you have tried to accomplish at the practice. Be sure to try to catch the kids doing something right! Be sure to include the single stripers and double stripers in some running and pass catching drills during practice. For example, you can have your linemen doing 1v1 blocking/tackling drill with any striper running the ball. Give these kids a taste of what it is like to run the ball or catch the ball in practice. That is the only time they have the opportunity and they absolutely love it. Although defense is very important to any team, the defensive fundamentals are much easier to learn. You will need to spend a lot more time on the offensive plays and blocking techniques in order to move the ball. Offense: Make sure you have at least two players for each of the skill positions on offense. It is not uncommon for your offensive backs to go out for a play or two during the game with a minor bump or bruise. You have to have a back up for these situations. Offense: You will have to constantly work on spacing for the offensive linemen. They will want to line up too tight or too wide as they attempt to get head to head with defensive linemen. Offense: Offensive line and down field blocking is a fundamental that you will have to work on at the first practice, the last practice and every practice in between. Offense: Third, fourth and fifth grade coaches have a tremendous advantage of being on the field to call plays. You can dramatically decrease the time required for the players to learn the plays by putting each play on an 8 by 11 sheet of paper and indicating the path of the ball carrier in bright red. Cover each sheet in plastic (in case of rain during the game) and place the sheets in a three-ring binder. You can then easily call the play in the huddle by showing the play you want to run. Even if the kids forget the numbering system or the name of the play, they can easily visualize what they are supposed to do. There is no need for a playbook in third, fourth or fifth grade. Defense: Every team runs reverses. Make sure your ends know their responsibilities. Defense: Tackling is another basic skill that can and should be practiced and reviewed at every practice during the season. As with all of the fundamentals, make sure you do it slow so the kids have no doubt about how to accomplish this skill. Finally, repeat your instructions over and over to your players. Even though it may sound repetitious to you, it is necessary to remind the players often. Never take anything for granted. Explain in detail everything you want understood. Never assume the players know about a certain point or phrase of the game. CALISTHENICS Run in Place Knees high and clapping. Lots of enthusiasm. 30 seconds. Cross Leg Toe Touches Players cross legs. He bends at the waist and attempts to touch the ground. The captain counts out, One, Two, Three and Four. The players then stand erect. Each time the captain says a number the team responds with the same number. With each number, the player tries to reach lower. Do ten sets at the most for each leg. Sit-Ups Do the sit-ups with the knees bent, arms behind their helmet. The captain sounds off with the command Up and the players sit-up and sound off by shouting One! The players return back until the captain says Up again and the players respond with Two! Do ten to twenty slowly so that everyone does them. Rip Eagles Players sit upright and put the bottom of their feet together and pull them in as close to the body as possible. Then they move their legs downward while holding that position. This stretches the groin. Neck Bridges During the neck bridges, only the helmet and the toes of each foot touch the ground. The players are encouraged to put as much weight as possible on the helmet. They are then instructed to rotate to their right and left. Then they are instructed to flip over and do the same on their backs. Spend some time on these to strengthen neck muscles. Scissors The players lie on their backs. They then raise their legs about six inches off the ground and cross their legs back and forth as many times as possible for the time period. We start with twenty seconds and work up to a full minute by mid-season. Isometric Neck Exercise Each player finds a partner. One player goes down on all fours and another stands. The player on all four exerts as much pressure as possible with the side of their helmet on the knee of the standing player. This is done to a slow count of ten by one of the captains. This process is repeated on the other side and on the top of the helmet (the standing player places his hands on top of the bottom players helmet). The standing player should badger his partner into a superior effort. Obviously, the players switch positions once all three steps are completed. Pushups Have the players assume the pushup position and do as many good pushusps in twenty seconds. Increase time during the seasonmake sure the players keep a straight back. Grass Drills Grass drills build stamina and make a point about recovering quickly when knocked down. At the command to begin, the players run in place. When the whistle is blown, they dive to the ground, making contact with the palms of their hands and their chests. They quickly return to the upright position and begin running in place. 10 Yard Sprints The players line up on a line and all go on an offensive count as designated by the quarterback (or coach) who barks out the cadence. Do three or four times or as many times as it takes for everyone to go on the same count. The coaches emphasize the importance of staying low for the first three steps and good leg drive. Work in both offensive counts and starting on ball movement to simulate defense.      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